Hellish Experiments Part 2

I’ve spent some more time trying to continue my journey into these egg-like structures that float around.  The development saw me adding a secondary and then tertiary XParticles emission that helped to heighten that look.  I played with the environment they were in to see if putting them in an abstract house scene might heighten the uncanny feel.  The house scene was put together in Blender with Hard Ops and Boxcutter add-ons.  The rest was all made in Cinema4d with X Particles and Redshift.

 

ABSTRACT BALLS IN A ROOM 2ABSTRACT BALLS IN A ROOM 3ABSTRACT BALLS IN A ROOM 4ABSTRACT BALLS IN A ROOMABSTRACT BALLS IN A ROOM 6ABSTRACT BALLS IN A ROOM 7

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